Over the years a few games have snuck their way onto the market from the Czech Republic. Some players never even realize where they came from. Many may not know this, but Video Games are considered one of the biggest cultural exports for the Czech Republic.
Truth be known, when I was asked to write this article, I didn’t know who Lindsey Stirling was. Apparently I live under a rock, because in the music world, she is an up-and-coming violinist/ballerina that can “work the crowd into a frenzy by dropping the beat like a rave fairy.”
If you told me 13 years ago that I would be interviewing Mark Jacobs for a Magazine I was producing, I would have laughed and said you were crazy. I never would have expected that today I would have the chance to go one on one with such an influential person in the industry.
Foghladha, Soren, Smitty, and special guest Oldgoat dive into Guild Wars 2's Living World Season 2 as they take on Chapter 8: Point of no Return.
Rift has one of the most extensive auction house setups in any game I’ve played. However, it appears that most of its functionality is ignored by the majority of players.
We've seen a fair share of survival games over the past few years. Building a game that separates itself from the pack is increasingly more difficult as more are released. But that hasn't stopped Richard Svensson from pushing forward on his vision.
Fifteen years ago I joined my first MMORPG called Dark Age of Camelot while it was in the beta phases. When the game came out it was shortly after my daughter was born and I found myself with a lot of time late at nights to play. I joined up with a guild, who a few players I liked were a part of. Through my time there I saw a stigma against players who could not put in the time required by their guild mandates.
If you've played any of the Trine series games you know what it is to play a work of art. Trine has a very unique graphical style with vibrant colors and scenery that looks straight out of a painting. The best way I can describe the whole Trine series is like playing a moving work of art.
I began playing MMORPGs in 2001 with Dark Age of Camelot, and it changed my perspective on MMOs forever. It wasn’t long thereafter that I launched Gaiscioch as a casual social gaming community. Through the years, I’ve seen great MMOs forget the simplest concepts, and hole-in-the-wall MMOs come forth with features that seem so basic and necessary that we wonder how we ever existed without them.
Looking back on times past is always a fun endeavor. Recalling the memories of epic adventures and friendships made is the easy part. But with these recollections comes the memories of hardship, obstacles, and how we evolved to overcome them.